![]() ![]() It is still unclear exactly how it works, but in Monster Hunter: World the Latent Power skill also activated after the player had taken a large amount of damage. It seems to activate after around two minutes, then lasts around two minutes, turning on and off at these sorts of intervals. Latent Power has to activate during a hunt, and the conditions for this are completely hidden from the player. The player is only notified when it activates, but not why it activated. Any actions like wall-running, sprinting, or attacking that use up Stamina will use up less of it. The Affinity number denotes the chance of this happening, with 100 being the maximum, guaranteeing a Critical Attack every time. ![]() Affinity increases the chance that the player will land a Critical Attack, that being an attack with a 25% damage bonus. Executes enemies who have less health than Draven's number of Adoration stacks.The Latent Power skill increases Affinity and decreases Stamina usage. Deals less damage for each unit hit and resets when the axes reverse direction. Draven may also activate this ability while the axes are in flight to cause it to return early. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Targets hit are slowed.ĭraven hurls two massive axes to deal physical damage to each unit struck. Catching a Spinning Axe will refresh the cooldown of Blood Rush.ĭraven throws his axes, dealing physical damage to targets hit and knocking them aside. The Move Speed bonus decreases rapidly over its duration. Draven can have two Spinning Axes at once.ĭraven gains increased Move Speed and Attack Speed. If Draven catches it, he automatically readies another Spinning Axe. This axe will ricochet off the target high up into the air. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.ĭraven's next attack will deal bonus physical damage. Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. ![]()
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